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Old Jun 19, 2009, 05:21 PM // 17:21   #81
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Join Date: Oct 2007
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Quote:
Originally Posted by Keira Nightgale View Post
Updates are going to be along these lines

Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, any foes in the area die.

Power Flux Elite Hex Spell. If target foe is casting a spell or chant he dies, if not he takes over 9000 damage and is dazed.

Mind Blast Elite Spell. Foes in the area are struck for 15...51 fire damage. If you have more Energy than target foe, you gain 1...7 Energy + 5 energy for each foe you hit.

Ether Prism Skill. For 10 seconds, all damage you take is reduced to 0. When Ether Prism ends, you gain 5...17 Energy. Made non elite so that it can be used with Mind Blast

Lingering Curse Elite Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -0...2 Health degeneration, and receive 20% less benefit from healing. Any attempt to get rid of this hex automatically fails, hex is renewed if is not removed before its duration expires

Palm Strike Elite Skill. Target touched foe takes 10...540 damage and is Crippled for 1...400 seconds. This skill counts as an off-hand attack.


Second Wind Elite Spell. You gain 100 energy. This spell causes Exhaustion on target foe and 1 nearby foe for each rank of Illusion magic (you're going to use distortion anyway) if target foe is a warrior he's blinded, weakened, suffers from deep wound and a monk in the area is knocked down for 3 seconds.

An error during character creation has been fixed, such bug allowed you to create classes such Paragons and Ritualists wich were never meant to be.
You forgot the Shadow Form change which makes it a maintained enchantment, and the added 1...2 energy gained per missed attack or failed spell.
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